Usability Engineering for Complex Interactive Systems Development
Joseph L. Gabbard, Deborah Hix, J. Edward Swan II, Mark A. Livingston, Tobias H. Höllerer, Simon J. Julier, Dennis Brown, and Yohan Baillot. Usability Engineering for Complex Interactive Systems Development. In Engineering for Usability, Human Systems Integration Symposium 2003, June 2003.
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Abstract
Usability engineering is a cost-effective, user-centered process that ensures a high level of effectiveness, efficiency, and safety in complex interactive systems. This paper presents a brief description of usability engineering activities, and discusses our experiences with leading usability engineering activities for three very different types of interactive applications: a responsive workbench-based command and control application called Dragon, a wearable augmented reality application for urban warfare called Battlefield Augmented Reality System (BARS), and a head-mounted hardware device, called Nomad, for dismounted soldiers. For each application, we present our approach to usability engineering, how we tailored the usability engineering process and methods to address application-specific needs, and give results.
BibTeX
@InProceedings{HSIS03-ue, author = {Joseph L. Gabbard and Deborah Hix and J. Edward {Swan~II} and Mark A. Livingston and Tobias H. H\"{o}llerer and Simon J. Julier and Dennis Brown and Yohan Baillot}, title = {Usability Engineering for Complex Interactive Systems Development}, booktitle = {Engineering for Usability, Human Systems Integration Symposium 2003}, location = {Vienna, Virginia, USA}, date = {June 23--25}, month = {June}, year = 2003, abstract = { Usability engineering is a cost-effective, user-centered process that ensures a high level of effectiveness, efficiency, and safety in complex interactive systems. This paper presents a brief description of usability engineering activities, and discusses our experiences with leading usability engineering activities for three very different types of interactive applications: a responsive workbench-based command and control application called Dragon, a wearable augmented reality application for urban warfare called Battlefield Augmented Reality System (BARS), and a head-mounted hardware device, called Nomad, for dismounted soldiers. For each application, we present our approach to usability engineering, how we tailored the usability engineering process and methods to address application-specific needs, and give results. }, }