Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope
Mohammed Safayet Arefin, Nate Phillips, Alexander Plopski, Joseph L. Gabbard, and J. Edward Swan II. Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope. In Abstracts and Workshops Proceedings, IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020), pp. 571–572, IEEE Computer Society, March 2020. DOI: 10.1109/VRW50115.2020.00137.
Winner of a Best Poster, Honorable Mention award at IEEE Virtual Reality 2020.
Download
Abstract
In augmented reality (AR) environments, information is oftendistributed between real and virtual contexts, and often appears atdifferent distances from the user. Therefore, to integrate theinformation, users must repeatedly switch context and refocus theeyes. Previously, Gabbard, Mehra, and Swan (2018) examined theseissues, using a text-based visual search task and a monocular opticalsee-through AR display. In this work, the authors report areplication of this earlier experiment, using a custom-built ARhaploscope. The successful replication, on a very different display,is consistent with the hypothesis that the findings are a generalproperty of AR.
BibTeX
@InProceedings{IEEEVR20-cs, author = {Mohammed Safayet Arefin and Nate Phillips and Alexander Plopski and Joseph L. Gabbard and J. Edward {Swan~II}}, title = {Impact of AR Display Context Switching and Focal Distance Switching on Human Performance: Replication on an AR Haploscope}, booktitle = {Abstracts and Workshops Proceedings, IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2020)}, year = 2020, location = {Atlanta, Georgia, USA}, publisher = {IEEE Computer Society}, date = {March 22--26}, month = {March}, pages = {571--572}, note = {DOI: <a target="_blank" href="https://doi.org/10.1109/VRW50115.2020.00137"> 10.1109/VRW50115.2020.00137</a>.} wwwnote = {<b>Winner of a Best Poster, Honorable Mention award at IEEE Virtual Reality 2020</b>.}, abstract = { In augmented reality (AR) environments, information is often distributed between real and virtual contexts, and often appears at different distances from the user. Therefore, to integrate the information, users must repeatedly switch context and refocus the eyes. Previously, Gabbard, Mehra, and Swan (2018) examined these issues, using a text-based visual search task and a monocular optical see-through AR display. In this work, the authors report a replication of this earlier experiment, using a custom-built AR haploscope. The successful replication, on a very different display, is consistent with the hypothesis that the findings are a general property of AR. }, }