The Determination of Environmental Accessibility and ADA Compliance through Virtual Wheelchair Simulation
Don Stredney, Wayne Carlson, J. Edward Swan II, and Beth Blostein. The Determination of Environmental Accessibility and ADA Compliance through Virtual Wheelchair Simulation. PRESENCE: Teleoperators and Virtual Environments, 4(3):297–305, Summer 1995. First Special Issue on The Application of Virtual Environments to Architecture, Building, and Large Structure Design
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Abstract
The widespread use of power wheelchairs has greatly increased the requirements for accessibility of buildings and other architectural structures to handicapped persons. In addition, recent advances in microcomputer technology have made possible increasingly sophisticated power wheelchair interfaces, such as halo, puff and sip, and muscle control mechanisms, which can provide mobility for an even larger portion of the handicapped population. Finally, the ADA (the Americans with Disabilities Act of 1990) requires handicapped accessibility for (almost) all public structures. We have developed a virtual structure prototyping system that allows navigation by a person using a power wheelchair. The system is a tool for three groups of people: 1) for architects and designers, it provides structure visualization that can both improve the handicapped accessibility of building designs and test a structure for ADA compli-ance; 2) for wheelchair users, it provides more appropriate device fitting and training with wheelchair control mechanisms; and 3) for health care professionals, it provides evaluations of wheelchair users. The system consists of an instrumented, joystick-driven power wheelchair connected to a high-performance graphics workstation; it simulates the actual speed and maneuverability of the particular wheelchair within a virtual structure. The display generates realistic interiors containing multiple light sources and surface textures and is viewed in stereo through lightweight polarized glasses. The system maintains a hierarchical data structure which detects collisions between the virtual wheelchair and the environment. In this paper we discuss 1) the system's user interface, 2) the system's hardware and software configuration, 3) the impact of the system on the architectural design process, and 4) future system additions. In the last section we also discuss some implications of virtual manipulation for enabling technology.
BibTeX
@Article{PRESENCE95-vws,
author = {Don Stredney and Wayne Carlson and J. Edward {Swan~II} and Beth Blostein},
title = {The Determination of Environmental Accessibility and ADA Compliance
through Virtual Wheelchair Simulation},
journal = {PRESENCE: Teleoperators and Virtual Environments},
note = {First Special Issue on The Application of Virtual Environments to
Architecture, Building, and Large Structure Design},
month = {Summer},
year = 1995,
volume = 4,
number = 3,
pages = {297--305},
abstract = {
The widespread use of power wheelchairs has greatly increased the requirements
for accessibility of buildings and other architectural structures to handicapped
persons. In addition, recent advances in microcomputer technology have made
possible increasingly sophisticated power wheelchair interfaces, such as halo,
puff and sip, and muscle control mechanisms, which can provide mobility for an
even larger portion of the handicapped population. Finally, the ADA (the
Americans with Disabilities Act of 1990) requires handicapped accessibility for
(almost) all public structures.
We have developed a virtual structure prototyping system that allows navigation
by a person using a power wheelchair. The system is a tool for three groups of
people: 1) for architects and designers, it provides structure visualization
that can both improve the handicapped accessibility of building designs and test
a structure for ADA compli-ance; 2) for wheelchair users, it provides more
appropriate device fitting and training with wheelchair control mechanisms; and
3) for health care professionals, it provides evaluations of wheelchair users.
The system consists of an instrumented, joystick-driven power wheelchair
connected to a high-performance graphics workstation; it simulates the actual
speed and maneuverability of the particular wheelchair within a virtual
structure. The display generates realistic interiors containing multiple light
sources and surface textures and is viewed in stereo through lightweight
polarized glasses. The system maintains a hierarchical data structure which
detects collisions between the virtual wheelchair and the environment.
In this paper we discuss 1) the system's user interface, 2) the system's
hardware and software configuration, 3) the impact of the system on the
architectural design process, and 4) future system additions. In the last
section we also discuss some implications of virtual manipulation for enabling
technology.
},
}