Usability Engineering for Augmented Reality: Employing User-based Studies to Inform Design
Joseph L. Gabbard and J. Edward Swan II. Usability Engineering for Augmented Reality: Employing User-based Studies to Inform Design. IEEE Transactions on Visualization and Computer Graphics, 14(3):513–525, May/June 2008. DOI: 10.1109/TVCG.2008.24.
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Abstract
A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe "lessons learned" from our experiences conducting user-based studies as part of the design process.
BibTeX
@Article{TVCG08-uear,
author = {Joseph L. Gabbard and J. Edward Swan II},
title = {Usability Engineering for Augmented Reality: Employing
User-based Studies to Inform Design},
journal = {IEEE Transactions on Visualization and Computer Graphics},
month = {May/June},
year = 2008,
volume = 14,
number = 3,
pages = {513--525},
note = {DOI: <a target="_blank"
href="https://doi.org/10.1109/TVCG.2008.24">10.1109/TVCG.2008.24</a>.}
abstract = {
A major challenge, and thus opportunity, in the field of human-computer
interaction and specifically usability engineering is designing effective user
interfaces for emerging technologies that have no established design guidelines
or interaction metaphors or introduce completely new ways for users to perceive
and interact with technology and the world around them. Clearly, augmented
reality is one such emerging technology. We propose a usability engineering
approach that employs user-based studies to inform design, by iteratively
inserting a series of user-based studies into a traditional usability
engineering lifecycle to better inform initial user interface designs. We
present an exemplar user-based study conducted to gain insight into how users
perceive text in outdoor augmented reality settings and to derive implications
for design in outdoor augmented reality. We also describe "lessons learned"
from our experiences conducting user-based studies as part of the design
process.
},
}