A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays
Jens Grubert, Yuta Itoh, Kenneth Moser, and J. Edward Swan II. A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays. IEEE Transactions on Visualization and Computer Graphics, 24(9):2649–2662, 28 September 2017. DOI: 10.1109/TVCG.2017.2754257, preprint: arXiv:1709.04299v1.
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Abstract
Optical see-through head-mounted displays (OST HMDs) are a majoroutput medium for Augmented Reality, which have seen significantgrowth in popularity and usage among the general public due to thegrowing release of consumer-oriented models, such as the MicrosoftHololens. Unlike Virtual Reality headsets, OST HMDs inherently supportthe addition of computer-generated graphics directly into the lightpath between a userâs eyes and their view of the physical world. Aswith most Augmented and Virtual Reality systems, the physical positionof an OST HMD is typically determined by an external or embedded6-Degree-of-Freedom tracking system. However, in order to properlyrender virtual objects, which are perceived as spatially aligned withthe physical environment, it is also necessary to accurately measurethe position of the userâs eyes within the tracking systemâscoordinate frame. For over 20 years, researchers have proposed variouscalibration methods to determine this needed eye position. However, todate, there has not been a comprehensive overview of these proceduresand their requirements. Hence, this paper surveys the field ofcalibration methods for OST HMDs. Specifically, it provides insightsinto the fundamentals of calibration techniques, and presents anoverview of both manual and automatic approaches, as well asevaluation methods and metrics. Finally, it also identifiesopportunities for future research.
BibTeX
@Article{TVCG17-cm, author = {Jens Grubert and Yuta Itoh and Kenneth Moser and J. Edward {Swan~II}}, title = {A Survey of Calibration Methods for Optical See-Through Head-Mounted Displays}, journal = {IEEE Transactions on Visualization and Computer Graphics}, volume = 24, number = 9, month = {28 September}, pages = {2649--2662}, year = 2017, note = {DOI: <a target="_blank" href="https://doi.org/10.1109/TVCG.2017.2754257">10.1109/TVCG.2017.2754257</a>, preprint: <a target="_blank" href="http://arxiv.org/abs/1709.04299">arXiv:1709.04299v1</a>.}, abstract = { Optical see-through head-mounted displays (OST HMDs) are a major output medium for Augmented Reality, which have seen significant growth in popularity and usage among the general public due to the growing release of consumer-oriented models, such as the Microsoft Hololens. Unlike Virtual Reality headsets, OST HMDs inherently support the addition of computer-generated graphics directly into the light path between a userâs eyes and their view of the physical world. As with most Augmented and Virtual Reality systems, the physical position of an OST HMD is typically determined by an external or embedded 6-Degree-of-Freedom tracking system. However, in order to properly render virtual objects, which are perceived as spatially aligned with the physical environment, it is also necessary to accurately measure the position of the userâs eyes within the tracking systemâs coordinate frame. For over 20 years, researchers have proposed various calibration methods to determine this needed eye position. However, to date, there has not been a comprehensive overview of these procedures and their requirements. Hence, this paper surveys the field of calibration methods for OST HMDs. Specifically, it provides insights into the fundamentals of calibration techniques, and presents an overview of both manual and automatic approaches, as well as evaluation methods and metrics. Finally, it also identifies opportunities for future research. }, }