Syllabus: CSE 4990 / 6990 Game Design, Spring 2010
Course ContentThis course will be evaluated on four major criteria:
The primary activity of this class will be collaboratively developing three games in an interdisciplinary small team format. Students will make class presentations and complete a few design assignments. The class presentations will primarily involve demonstrating and analyzing existing computer games, but they may also involve presenting various game design topics. The midterm and final exams will put the course material into context and allow students to demonstrate their mastery of the analysis topics. GradingGrades will be generated by the following activities:
Minimum grades will be determined by the following scale:
As this is meant to be a collaborative environment, students are not competing against each other, and therefore this course is not graded on a curve. Game Design AssignmentsIn this class, students will spend the majority of their time designing and implementing computer games. This will occur in small teams of students of about 3–4. Students will be (semi-) randomly assigned to teams. Students will design three games; after each game, teams will disband and new teams will be formed. During the design process, teams will present periodic progress reports in class. For the second and third games, design documents will be required as games are developed. On the day a game is due, teams will present their game to the class, and will turn in source code and other materials related to the game including screenshots of play. Teams may be required to turn in game-related documentation as well. Grading: Games will subjectively graded. The primary grading criteria will be the degree to which the game meets its assigned objectives. Additional criteria may include evidence of how much effort the team has invested in the game, creativity, and the quality of submitted materials such as code, design documents, concept drawings, research results, etc. The result of this grading process will be a team grade. The baseline grade for each team member will be equal to the team grade, but may be modified up or down based on peer feedback and instructor feedback. Peer and Instructor Feedback: After each game is completed, team members will be asked to anonymously evaluate each other along dimensions related to contribution level and how easy they are to work with. A team member's grade may be modified either up or down by this feedback. Each team member will receive an anonymized version of this feedback. In addition, the instructor may further adjust a team member's grade up or down, based on observation of the team member's contribution level, both to the development of the game as well as to the class as a whole. Any such adjustments will be communicated to each affected student. Game AnalysisAn important distinction between playing games and studying games is the ability to reflect upon the game play experience. A useful tool for being reflective is writing, and hence the game session logging (gamelog) assignments ask students to write about their experience playing a game. Game analysis will be performed using the Game Log website. To write a gamelog, log into the site and write a gamelog entry. When creating an identity on the Gamelog site, select any non-profane username desired; indicate this username when completing the analysis assignment. Students are strongly encouraged read the gamelog entries of other people in the class, as well as other gameloggers worldwide. If there are gamelogs that are interesting or controversial, students are free to write comments about them. The process of reflecting on the gamelogs of other players is also a valuable way to expand one's understanding of the interrelationships of design elements in games, and players' reactions to those elements. Students get out of gamelogging what they put into it. Note that Mississippi State's acceptable use policies apply when using this site for assignments. Gamelogs are subjective: There is no wrong answer when writing them. However, it is possible to write excessively short, trivial, or non-reflective gamelogs. Poor grammar, spelling, or rhetoric also hurts the gamelog. Gamelogs will be evaluated on a 10 point scale as follows:
Game analysis assignments are part of the Class Presentations and Assignments portion of the course grade. Game PresentationHands-on critiquing of games is an important for mastering game
design. Thus, each student will present a game they have played
in class. Presenting a game means playing the game,
demonstrating the game's features, and critiquing the game according to
the analysis frameworks we will study in class. The critique
should answer the questions Students will present and critique the game, including examples of play, for 20 minutes during class. Some game systems and games can be provided, and the instructor will discuss how students can borrow them. Grading will be subjective, and based primarily on the apparent effort involved in demonstrating and critiquing the game. Game presentations will be evaluated on a 10 point scale as follows:
Game analysis assignments are part of the Class Presentations and Assignments portion of the course grade. ExamsThe format and content of the exams will be announced before each. Generally, they will be comprehensive exams which cover the concepts and principles discussed in the lectures and the book. Missed Assignments or ExamsMissed assignments or exams fall into two categories: Excused or unexcused. Excused absences occur when you know about the potential absence ahead of time and discuss a resolution with me at least a week beforehand; usually, this involves modifying the due date or scheduling a make-up. If you miss an assignment or exam, they you must meet with me at the earliest opportunity and provide documentation justifying the absence to make the absence an excused one. Absences that are unexcused for more than a week will generally receive no points on the assignment or exam. PoliciesAcademic Honesty and the Honor CodeIn this course, students are expected to uphold the Mississippi State University Honor Code:
Students are also expected to maintain the standards of academic honesty that are described in the CSE Department's Undergraduate Studies Academic Honesty Policy (CSE 4833), or the CSE Department's Graduate Studies Academic Honesty Policy (CSE 6833). These standards apply in their entirety to the midterm and the final exam. However, in the real world people work in teams, and games will be developed collaboratively by teams of students. These are important policies. Not only will violators fail to learn the course material, but violators will receive an "XF" in this course, and will otherwise be handled according the CSE Department's Undergraduate or Graduate Studies Academic Honesty Policies, as well as the Academic Operating Policy and Procedure of Mississippi State University. As a professor at Mississippi State University, I am required to report all incidents of academic misconduct. Right to ChangeI reserve the right to change the course policies or schedule in order to facilitate instruction. Any such changes will be discussed in class and updated on the course web site. Additional PoliciesAttendance and Audits: Attendance is required in this class. Although attendance will not affect your grade, I will take roll, and I will list absences on midterm and final grade reports. Students who miss class are still responsible for the material covered and for any assignments distributed. Students who are auditing the course must attend at least 75% of the class meetings in order to receive a passing grade. Personal Electronic Devices: Students must respect their fellow students and not disrupt class. Therefore, cell phones, pagers, other such alarms, or personal conversations which disturb the lecture are not allowed. Students with personal laptops are encouraged to bring them to class; however, laptops are not required for this course. Grade of Incomplete (I): Following MSU policy, incomplete grades will only be given in extreme circumstances, such as illness, death in a student's immediate family, or similar circumstances beyond a student's control. No Food or Drinks in Class: It is the CSE department's policy that you can't eat or dink in Butler hall classrooms. Email: When I send class-related email, I will use your student_netid@msstate.edu email address. Drop / Add Policy: This class follows Mississippi State University's Official Drop/Add Policy: Last modified: February 08, 2010 |