Syllabus: CSE 4663 / 6663 Human-Computer Interaction
Grading Scale
Graded Activities
Group Design ProjectsIn this class, students will spend the majority of their time designing and implementing user interface designs. This will occur in small teams of students; we will aim for team sizes of 2–5 members. Students will be semi-randomly assigned to teams. We will have 3 design projects this semester. After each project, teams will disband and new teams will be formed. During the design process, teams will present periodic progress reports in class. On the day a design is due, teams will present their design to the class, and will turn in materials (drawings, mockups, slides, documents, source code, etc.) related to the design. Grading: I will subjectively grade the interface designs. The primary grading criteria will be the degree to which the design meets its assigned objectives. Additional criteria may include evidence of how much effort the team has invested in the design, creativity, and the quality of submitted materials. The result of this grading process will be a team grade. The baseline grade for each team member will be equal to the team grade, but may be modified up or down based on peer feedback and instructor feedback. Peer and Instructor Feedback: After each design is completed, team members will be asked to anonymously evaluate each other along dimensions related to contribution level and how easy they are to work with. A team member's grade may be modified either up or down by this feedback. Each team member will receive an anonymized version of this feedback. In addition, the instructor may further adjust a team member's grade up or down, based on his observation of the team member's contribution level, both to the development of the interface design as well as to the class as a whole. Any such adjustments will be communicated to each affected student. Class Presentations and AssignmentsStudents will make class presentations, and may complete additional assignments. The class presentations will primarily involve demonstrating and analyzing user interfaces and interaction techniques. Assignments may be in-class or take-home (homework). In-class activities will have either a written component for students to prepare individually in advance, or a group assignment to be done in class. Take-home assignments are due by class time on the due date; they will not be accepted after the beginning of class. ExamsThe format and content of the exams will be announced before each. Generally, they will be comprehensive exams which cover the concepts and principles discussed in the lectures and the readings. Missed Assignments and ExamsMissed assignments or exams fall into two categories: excused or unexcused. Excused absences occur when you know about the potential absence ahead of time and discuss a resolution with the instructor at least a week beforehand; usually, this involves modifying the due date or scheduling a make-up exam. If you miss an assignment or exam, they you must meet with the instructor at the earliest opportunity and provide documentation justifying the absence to make the absence an excused one. Absences that are unexcused for more than a week will generally receive no points on the assignment or exam. If a missed exam absence is excused, then I will substitute the average number of points of your other exams for the missed exam. Academic Honesty / Misconduct and CollaborationIn this course, students are expected to uphold the Mississippi State University Honor Code:
Students are also expected to maintain the standards of academic honesty that are described in the CSE Department's Undergraduate Studies Academic Honesty Policy (CSE 4833), or the CSE Department's Graduate Studies Academic Honesty Policy (CSE 6833). These standards apply in their entirety to the midterm and the final exam. However, in the real world people work in teams, and interface designs will be developed collaboratively by teams of students. These are important policies. Not only will violators fail to learn the course material, but violators will receive an "XF" in this course, and will otherwise be handled according the CSE Department's Undergraduate or Graduate Studies Academic Honesty Policies, as well as the Academic Operating Policy and Procedure of Mississippi State University. As a professor at Mississippi State University, I am required to report all incidents of academic misconduct. Right to ChangeI reserve the right to change the course policies or schedule in order to facilitate instruction. Any such changes will be discussed in class and updated on the course web site. Additional PoliciesAttendance and Audits: Attendance is required in this class. Although attendance will not directly affect your grade, I will take roll, and I will list absences on midterm and final grade reports. Students who miss class are still responsible for the material covered and for any assignments distributed. Furthermore, as described above, students who are absent for an in-class group activity will not receive any credit for that activity. Students who are auditing the course must attend at least 75% of the class meetings in order to receive a passing grade. Personal Electronic Devices: Students must respect their fellow students and not disrupt class. Therefore, cell phones, pagers, other such alarms, or personal conversations which disturb the lecture are not allowed. Students with personal laptops are encouraged to bring them to class; however, laptops are not required for this course. Grade of Incomplete (I): Following MSU policy, incomplete grades will only be given in extreme circumstances, such as illness, death in a student's immediate family, or similar circumstances beyond a student's control. No Food or Drinks in Class: It is the CSE department's policy that you can't eat or dink in Butler Hall classrooms. Email: When I send class-related email, I will use your student_netid@msstate.edu email address. Drop / Add Policy: This class follows Mississippi State University's Official Drop/Add Policy: Last modified: September 13, 2010 |